Single quantum bit gates visual understanding
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ᐊ⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
first gate applied
last gate applied
change the display order
Flip the display order of the gates.
Add a quantum logic gate at this step ({{stepLabel(gateChain.length-index)}}).
The gates are applied right to left.
Add a quantum logic gate at this step (Input).
The gates are applied right to left.
Remove this step.
{{stepLabel(gateChain.length-index)}} to:
Display this step ({{stepLabel(gateChain.length-index)}}) on "Screen {{screenIdx+1}}"
Screen {{screenIdx+1}}
Input to:
Display this step (Input) on "Screen {{screenIdx+1}}"
Screen {{screenIdx+1}}
{{gateList[item.gate].description}}
Identity, no-op
Symbols: \(I,\, 𝕀,\, 𝟙\)
Global phase
Symbols: \(Ph,\, Phase,\, e^{i\delta}I\)
Pauli X, NOT, bit flip
Symbols: \(X,\,\) NOT\(,\,\delta_x\) or
Pauli Y
Symbols: \(Y,\, \delta_y\)
Pauli Z, phase flip
Symbols: \(Z,\, \delta_z\)
Phase gate S, square root of Z
Symbols: \(S,\, \sqrt{Z}\)
Square root of X, square root of NOT
Symbols: \(\sqrt{X},\, V,\, \sqrt{NOT},\, SX\)
Hadamard, Walsh-Hadamard
Symbols: \(H\)
Phase shift
Symbols: \(P(\phi),\, R(\phi),\, u_1(\phi)\)
Phase gate T, π/8 gate, fourth root of Z
Symbols: \(T,\, P(\pi/4),\, \sqrt[4]{Z}\)
Rotation about x-axis
Symbols: \(R_x(\theta)\)
Rotation about y-axis
Symbols: \(R_y(\theta)\)
Rotation about z-axis
Symbols: \(R_z(\theta)\)
{{parameter.label}}: {{parameter.minLabel}}{{parameter.maxLabel}}
\( \begin{bmatrix} 1 & 0 \\ 0 & 1 \\ \end{bmatrix} \)
\( e^{i\delta} \begin{bmatrix} 1 & 0 \\ 0 & 1 \\ \end{bmatrix} \)
\( \begin{bmatrix} 0 & 1 \\ 1 & 0 \\ \end{bmatrix} \)
\( \begin{bmatrix} 0 & -i \\ i & 0 \\ \end{bmatrix} \)
\( \begin{bmatrix} 1 & 0 \\ 0 & -1 \\ \end{bmatrix} \)
\( \begin{bmatrix} 1 & 0 \\ 0 & i \\ \end{bmatrix} \)
\( \frac{1}{2} \begin{bmatrix} 1+i & 1-i \\ 1-i & 1+i \\ \end{bmatrix} \)
\( \frac{1}{\sqrt{2}} \begin{bmatrix} 1 & 1 \\ 1 & -1 \\ \end{bmatrix} \)
\( \begin{bmatrix} 1 & 0 \\ 0 & e^{i\phi} \\ \end{bmatrix} \)
\( \begin{bmatrix} 1 & 0 \\ 0 & e^{i\frac{\pi}{4}} \\ \end{bmatrix} \)
\( \begin{bmatrix} cos(\frac{\theta}{2}) & -i\,sin(\frac{\theta}{2}) \\ -i\,sin(\frac{\theta}{2}) & cos(\frac{\theta}{2}) \\ \end{bmatrix} \)
\( \begin{bmatrix} cos(\frac{\theta}{2}) & -sin(\frac{\theta}{2}) \\ sin(\frac{\theta}{2}) & cos(\frac{\theta}{2}) \\ \end{bmatrix} \)
\( \begin{bmatrix} e^{-i\frac{\theta}{2}} & 0 \\ 0 & e^{i\frac{\theta}{2}} \\ \end{bmatrix} \)
Screen {{i+1}} - {{stepLabel(n)}} qbit
{{stepLabel(n)}}
{{stepLabel(n)}} α
{{stepLabel(n)}} β
Bloch
sphere
Bloch
sphere
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version:
2.1.0
author:
Claudio Roma
links:
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